
Update of the world of SF
Street Fighter 4 characters are being somewhat redrawn, just to make them look sharper, some less creepy and bulky at the same time, but probably only slightly. In other news, so far it is said that Ryu and some others play like their third strike counter parts but Chun-Li plays like Sf2…..so far they say she sorta sucks which is a damn shame and makes me cry everytime. Keep hope alive, the game is not complete and not even have been announced for home consoles which might contain even more characters than the arcades, lets all hope. In other news of the world of SF, here is the latest HD Renix stories.
SF2 HD remix beta! 360
Capcom’s Street Fighter II’ Hyper Fighting is widely heralded as one of the greatest fighting games of all time, and its addition to Microsoft’s Xbox Live Arcade had more than a few classic fighter fans returning to the dojo in preparation for online brawling. However, its arrival on Xbox Live Arcade was met with a bittersweet reception, as while the single-player component was a near-flawless emulation, the much-anticipated online features suffered from debilitating lag.
Commando 3
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With Super Street Fighter II Turbo HD Remix, Capcom has another chance to do right by its throng of faithful fans, and the publisher seems to have learned its lesson from its first outing. Capcom announced today that it will be offering free access to the Super Street Fighter II Turbo HD Remix beta to Xbox Live Gold members who purchase Wolf of the Battlefield: Commando 3. A continuation of the high-octane action series with roots dating back to 1985, Commando 3 will run gamers 800 Microsoft points ($10). It will also be available for download on the PlayStation 3.
With Capcom touting the SSFII Turbo HD Remix beta as the first of its kind for a digitally distributed XBLA title, Xbox Live Gold members will be able to download an access key for the advanced trial alongside Commando 3 this spring. The beta is expected to be available for play shortly thereafter. The beta period will run for approximately eight weeks, and world warriors will be able to battle it out on a single stage as either Ken or Ryu. According to Capcom, the purpose of the beta is to stress-test the game’s network code in anticipation of its full release on XBL and the PlayStation Network later this year.

Experience the classic rivalry again for the first time in high-def.
Adapted for XBLA and PSN by Backbone Entertainment, SSFII Turbo HD Remix brings the classic fighter into the high-definition age, with completely redrawn visuals created by Udon Comics, publishers of the current Street Fighter comic book. Aside from its aesthetic enhancements, the game packs in a number of updated features under the hood, including online multiplayer matches, in-game voice chatting, and worldwide rankings.
Purists will be pleased to know the game is playable in all its old-school glory, but Capcom will also be packing in a “rebalanced mode” that promises “massive changes across the board to all Street Fighter characters as created and tested by some the world’s top-ranked professional Street Fighter players.” Gamers will also be able to choose between the game’s original 4:3 resolution or a new widescreen mode, as well as the game’s original tunes or a remixed soundtrack.
Reasons Behind No SSF2T HD Remix Beta on PS3
March 14th, 2008 Seth Killian

Over in the Ask Capcom forum, Christian Svensson (Capcom’s Vice-President of Strategic Planning & Business Development) weighed in on some disappointment about the Super Street Fighter II Turbo HD Remix Beta not coming to PS3.
A few additional points:
1. We are resource constrained. This project already has gone over the original budget (we had a new budget approved to accomodate our dedication to its quality and the new features… there were even a few we wanted to do that had to get cut in the end… more on that in a post mortem blog or something). Anyway, we wanted to do a beta to test the new network features but even if it were possible for Sony to do, it would require 3 submissions (US, Europe, Asia/Japan) to reach the same global audience we can with MS in a single test and global submission.
2. We treat the PS3 extremely seriously. To date, we are still the only third party publisher doing cross platform, simultaneous digital releases (still working on the global simultaneous, but see the issues above on multiple submissions per territory as an issue). Believe it or not, this is not easy and to suggest we aren’t treating the PS3 as important would be ignorant of what we’re doing for it.
3. In my ideal world of worlds, we would have done a beta on each. That said, the effort and time (not to mention money) that would have taken, if it even could be done, probably would have pushed the project back another few months on our side. I suspect you guys would still like to play this title in this calendar year.
4. The beta for 360 will absolutely help the PS3. There is code parity across the two and any issues found in 360 will be fixed in PS3. So while PS3 owners won’t be able to participate in the beta, they will still benefit in the finished product.
5. Wolf of the Battlefield: Commando 3 will be an excellent title on PS3. The lack of a bonus beta doesn’t make it not worth its asking price.
6. When you show me someone running a cross platform beta… I’ll be impressed, because that’s a hell of an investment.
From Capcom site, gamespot, Kotaku.
